Matt's "Fallen Magic" campaign
2024-05-16 (level 2)
Fleeing Old Town
In the Old Town elven tree cathedral, we participated in a ritual for kids. Then Artemis felt his wand moving. It was pointing and pulling in a direction. When he and Raxus let it lead them out of the cathedral, it pointed to a house across the street. Some 20 Rustlers were branding it. In moments, they broke down the door and dragged Mishra outside.
We attacked the Rustlers, 4 thugs and 16 goblins. But Endra was pummeled by her shillelagh's curse, and Artemis's magic failed him. Then a huge brass dragon bearing Richard Scrotes slammed into the cathedral and began torching it.
With a powerful blast, Urza emerged from Mishra's house, bearing the Lightning Greaves. He announced that Artemis's wand--a wand prepared for the Archmage that nevertheless eluded him when he wanted it most--wanted the Greaves. Urza insisted we take the Greaves and flee to Bizzy Brambles, while he, Mishra, Urza, and Glunch held off the cursed the Rustlers. So that's what we did.
We spent icon benefits to:
- Endra / High Druid - bring Mishra back from the dead
- Bobby / Priestess - heal Fluffer Nutter
- Raxus / double Prince of Shadows - know someone in the Queen's Wood, on the way to Bizzy, who could tell us how to remove Endra's shillelagh's curse
- Artemis / Lich King - aid Mishra, Urza, and Glunch